"Objects for Our Sick Planet " is a
series of work in response to the general public's attitude
and lack of awareness towards issues in pollution and how it
can eventually lead to global warming and climate change.
Each of these objects translates and highlights everyday
situations and locations into visible and perceptible
experiences which otherwise are unnoticed and neglected by
humans.
Air Monsters is a toy instrument that investigates the
air content in the environment that we live in with a
playful approach. This is done through the process of
capture, analysis, and visualization. Harmful elements in
the air are visualised as animated monsters that have a life
of their own, whereby mundane data is translated into a
metaphorical representations.
The Flood Helmet is a mobile device that visualises
possible future flood scenarios based on the user's physical
location. The flood level inside the helmet is determined by
the GPS location and elevation height of the land that the
user is standing on. Flood Helmet gives users a sensory and
experiential exploration of their surrounding areas and the
future scenario it might hold. This project aims to create a
sense of immediacy in users regarding to issues in the
rising sea level and that disasters are not always faraway
from us.
The
de-aestheticizing scanner deals with the
representation of light pollution in many art works or
scientific studies. In many of such works, light pollution
is represented through a long exposed image of a long shot
at the skyline or city. Very often, it looks nicer and
aesthetical rather than a problem that needs to be
highlighted. The second object is a mobile field survey tool
that scans the light scape of an environment, the result of
this is done with a wireless webcan embedded in the tool
which does a slit scan. The scanned image is then pixilated
into color blocks in which each block carries a number value
of the light source. A program is then activated to scan
through each of these pixel blocks and each value would then
be translated into a sound. Clicks represent dimmer lights
and noise represents bright lights. Silence represents
darkness. The entire soundscape would represent the light
pollution level of an area.